Terrain Evaluation for more Effective Artificial Integilence
نویسندگان
چکیده
There are many applications that require rendered 3D terrain, whether it be computer games or complex geographical research. The methods used to represent terrain, generate realistic terrain and render terrain are studied in an attempt to better understand how people have previously tackled the key issues. The idea of fractal nature is studied and the effects, positive and negative, this has on terrain rendering. Height fields are considered and critiqued for the purpose of terrain representation. The complex problem of generating realistic landscapes is also briefly considered. And finally some key principles on rendering landscape efficiently are studied. [still to be written]
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